Press V for the select tool. Click picks one thing, drag on empty space boxes several, drag the thing itself moves it, the arrow keys nudge it 10 mm at a time, and Delete or Backspace removes what is selected. Esc deselects.
Selecting
| Gesture | Result |
|---|---|
| Click | Select that one thing |
| Shift-click | Add it to the selection, or take it out again |
| Drag on empty space | Box select |
| Shift-drag on empty space | Add the box to what is already selected |
| Double-click inside a room | Select that room’s area |
| Click again on stacked furniture | Cycle down the stack — a lamp on a table, a wall cabinet over a base unit |
| Esc | Deselect everything |
Switching to another tool clears the selection, and so does switching floors.
Moving
Drag it. Walls are the interesting case: dragging a wall carries the ends that are joined to it, so a room stays closed, and while you drag, the clear space left on either side is drawn live — moving a wall is a decision about both rooms, not just one. To detach an end instead, drag its endpoint handle.
Nudge it. Arrow keys move the selection 10 mm; hold Shift for 100 mm.
Rotate it. Every selection you can rotate shows one round ⟳ handle on a short stem just outside it. Drag the handle to turn the whole selection together about its centre — hold Shift to snap to 15° steps, ⌥ to turn freely, or press Tab mid-drag and type the angle. A tilted room drags back to square by itself: as the walls come near horizontal or vertical the turn snaps there and says so. Click the handle instead for an exact angle, a different pivot (pick a point on the plan, or type its coordinates), to align an edge of the selection to any edge on the drawing, or to Straighten — the smallest turn that squares the selection up. When a selection runs in two directions the editor asks which edge to make straight. R still turns the selection 90° and Shift+R the other way. Everything attached comes along: doors and windows ride their walls, dimensions keep measuring the same thing, a lighting layout follows its room. When something cannot honestly rotate — a door without its wall, a wall still joined to walls you have not selected — the handle stays away and Actions ··· says why and offers the fix, such as selecting the connected walls or rotating detached.
Move it an exact distance. Select, press E, click a base point (it snaps to corners and endpoints), then either click the destination or type the distance, Tab, the angle, Enter.
The hint line at the bottom of the window always states what the current selection can do — it changes with what you have picked.
Copying
| Keys | What happens |
|---|---|
| ⌘C / Ctrl+C | Copy the selection |
| ⌘V / Ctrl+V | Paste it |
| ⌘D / Ctrl+D | Duplicate in place |
| ⌥-drag (Alt-drag) | Duplicate and drag the copy away in one gesture |
The clipboard is shared between open plan tabs, so you can copy a bathroom out of one plan and paste it into another.
Deleting
Delete or Backspace removes everything selected. Deleting a wall also deletes the doors and windows in it — they belong to the wall. Every delete is one undo step: ⌘Z brings it back.
Reshaping rather than moving
Some things have handles when selected, and the hint line names them:
- A wall — endpoint handles at each end. Drag one to move just that end and detach it from whatever it was joined to.
- An area or room — a handle on every corner, a + on each edge to add a corner, and ⌥-click (Alt-click) on a corner to remove it. Drag the body to move the whole shape.
- A door or window — drag it along its host wall.
What this doesn’t do
- There is no selection of things on other floors. Selection is per storey. A 3D click on another storey’s wall switches the active floor to that storey first, so what you selected is what the keyboard will act on.
- Hidden layers are not selectable. If a layer’s visibility is off, its objects cannot be clicked, boxed or deleted — turning a layer off also prunes anything of its from the current selection, so a Delete cannot reach something you cannot see.
- Deleting a floor is a different gesture — the × on its row in the floors menu, not the Delete key.